Allen Varney in 2006
1958 (age 60–61)|
St. Louis, United States
Allen Varney (born 1958) is an American writer and game designer. Varney has produced numerous books, role-playing game supplements, technical manuals, articles, reviews, columns, and stories, as well as the fantasy novel Cast of Fate (TSR, 1996). Since the 1990s, he has worked primarily in computer games.
Varney designed the pen & paper roleplaying game Necromancer (1983), which was published by Steve Jackson Games.:103 Varney wrote Son of Toon (1986), the third supplement to the Toon RPG.:104 From 1984 to 1986 he worked as Assistant Editor at Steve Jackson Games (with Warren Spector, then Editor-in-Chief) editing Space Gamer magazine.
Warren Spector and Varney wrote the supplement Send in the Clones (1985) for West End Games' Paranoia RPG.:189 In 1986, he left Steve Jackson Games to freelance. From this time onward, he wrote a large body of game supplements for companies like TSR, FASA Corporation, West End Games, and White Wolf.
Varney did work for TSR from 1987 to 1992, including the "Blood Brethren" trilogy (Nightwail, Nightrage, Nightstorm) and Five Coins for a Kingdom, Wildspace for Spelljammer, Veiled Alliance for Dark Sun, and several gamebooks, the Ariya, Binsada, and Talinie realm packs for Birthright. He also edited modules for the Ravenloft, Planescape, and Forgotten Realms settings, and was a game reviewer and news columnist for Dragon magazine.
Varney served as the line editor for a new version of the roleplaying game Paranoia, published in 2004.:398 He wrote the new rules and packaged the game's support line with the help of his "Traitor Recycling Studio" for Mongoose Publishing until 2006 when the gameline was put on hold.:398
Most recently, Varney has operated the Bundle of Holding site, distributing bundles of licensed but DRM-free role-playing game files in a series of time-limited offers.
Enspire Learning produces a computer version of Varney's multiplayer business ethics and leadership simulation, the Executive Challenge. Executive Challenge was covered in The Wall Street Journal.
Varney has long been involved in the game design and documentation for companies such as Origin Systems, Interplay, Prodigy, Acclaim Entertainment, Looking Glass Technologies, MicroProse, and Sony Online Entertainment. He wrote character dialogue for Star Wars Galaxies, and worked again with Warren Spector on Epic Mickey.
In 1993, Varney designed an expansion set for Magic: The Gathering. This was not published, but the design concepts later surfaced in the web-based Vanguard format of the game, with Varney credited for the original concept.
- Brandy Dela Vega (August 2, 2004). "Childhood fantasies become profitable career". [[wikipedia:Reno Gazette-Journal|]]. p. 1E.
- Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
- "The Wall Street Journal covered the Executive Challenge in its May 10, 2004 issue". Enspire.com.
- Varney, Allen (2007). "[[wikipedia:The Extraordinary Adventures of Baron Munchausen|]]". In Lowder, James. Hobby Games: The 100 Best. [[wikipedia:Green Ronin Publishing|]]. pp. 107–109. ISBN 978-1-932442-96-0.
- Omar L. Gallaga (November 28, 2010). "Game guru's Disney title a tale of 2 pasts". [[wikipedia:Austin American-Statesman|]]. p. A1.
- Brian Gaar (November 28, 2010). "Redrawing Mickey". [[wikipedia:Austin American-Statesman|]]. p. E1.
- James Egan (May 5, 2009). "Potential avenues for MMO companies to deal with griefers". Massively.
- "Magic Online Vanguard : Wizards of the Coast". Wizards.com. 2006-04-06. Retrieved 2014-04-29.
- Julie Ardery (July 31, 2000). "Join the club". [[wikipedia:Austin American-Statesman|]]. p. E1.
- Allen Varney's website
- Pen & Paper RPG Database Bibliography for Allen Varney
- Allen Varney at the Internet Speculative Fiction Database
Category:1959 births Category:20th-century American novelists Category:American male novelists Category:American video game designers Category:Dungeons & Dragons game designers Category:GURPS writers Category:Living people Category:Role-playing game designers